1200 Point Battle Report
Angel List (Zail)
RAS x5 + Melta + TLAC RazrorBack + Search Light =181
RAS x5 + TLLC RazrorBack + Search Light =156
RAS x10 + Melta x2 + PF + Rhino + Search Light =256
Sanguinary Priest =50
Predator + Las side soposons + Search Light =136
Vindicator + Dozer blade + Search Light =151
(Photo Blood Angel Army)
Necron List (Specks)
Overlord + WS + CCB = 180
Cryptek x2 + Elance x2 + solar pulse = 90
Immortals x 10 tesla = 170
Immortals x 10 tesla = 170
Triarch Stalker = 150
Annihilation Barge x 2 =180
Wraiths x 6 + partical caster + whip coils x3 = 245
deployment is 12 inches on. Mission is D3 objectives, objectives are placed 2 on Angels side 1 on Necrons
So 2 objectives are in font of the angels, Meph hides behind the Vindicator. Las razor and pred take shooting positions and are able to hold left objective. Rhino Meph and Vindi are ready to go for necron Objective.
(Photo Necrons Deyployment)
Necrons Deploy in a line, CCB and Immortals are close to the objective on their side. (Objective is in the terrain on the right) Wraiths are ready to fly right down the centre and give cover the Immortals on the left. Both Immortal squads have a cryptek with a lance in the squad. Annihilation Barges give cover to the Stalker. CCB get cover from the terrain.
Turn 1 Angels
Necrons use solar pules. ( makes it night fight for angels) Angels right flank moves right for the right hand immortals. Rhino go flat out and pops smoke, Razorback moves 12, Vindi moves 12 Meph flies and hides behind the vindi.
Right flank moves forward 6. towards the objective.
Right flank razor lights up an Annihilation Barge but fails to do damage with the assault cannon. Pred shots and explodes lit up Annihilation Barge. Vindi shots and glances the CCB, CCB fails his cover save and I roll 6 on the glance! Necron open top rules means its a wreck! (bad luck Specks)
Turn 1 Necrons
Wraiths move right up towards the angels left flank towards the Pred. Left flank Immortals move slightly forward. Right flank Immortals move back 4. Overlord moves towards the Rhino. Stalker moves towards the Rhino as does the Annihilation Barge.
Stalker shoots and the Rhino with 2 heat ray shots misses one pens with the other but the Rhino makes cover saves. (it is however now going to make any more Necron shooting against it twinlinked!) Right flank Immortals + Lance shoot at the Rhino, with all the TL shooting the Rhino Takes 1 pen from the lance and 4 glances from the Tesla and promptly explodes! Lance from left flank Immortals stuns right flank Razorback.
Wraiths a temp to assault the Pred but are out of range.
Turn 2 Angels
Vindi Moves so it can shoot at the Wraiths, Meph flies towards Wraiths, 10 man squad moves towards Immortals. Right flank Razor Left flank moves back a few inches. Left flank Razor is stunned.
Fails spectacularly and nothing happens.
Here is were the game starts to go dice crazy. Meph charges the Wraiths rolls for his leadership test for both re-roll and str 10, he get str 10 but rolls snake eyes and takes a wound. He rolls double 6s for re-rolls and takes a wound. He then became initiative 1 because of the whip coils and loses 1 wound to rending Wraiths. In return he kills 1 Wraith base as he instant kills via double their toughness. Because of the 2 perils he has taken he loses combat by 1. flees! Gets caught and because of shall Know no fear has to take 1 more save.... and fails it!. Meph is now on 1 wound. 3 he did him self =P.
The 10 Marines charge into the Immortals kill 3 one gets back up and they stay in combat. Even though they had furious charge they still failed pretty hard. 1 Immortal gets back up.
(Photo after Angel turn 2)
Turn 2 Necrons
Stalker move into the right flank razors face. Left flank Immortals more towards left Angel objective. Overlord moves towards to Immortal, Marine combat. Annihilation Barge moves towards the Vindi.
Left flank Immortals stun the left flank Razorback. Stalker shoots right flank razorback with 2 melta
shots point blank and explode it. Annihilation Barge fails to do any damage to the Vindi.
Meph loses his last wound to the Wraiths rending. Stalker assaults the Priest and his unit who were in the Razorback, nothing dies. Overlord charges into the combat with the Immortals, 2 melta Marines die to 1 Immortals Marines lose combat but stay.
(Photo After Necron turn 2)
Turn 3 Angels
Vindi moves further away from the Wraiths. Preds moves 6 towards the board edge.
Pred shoots and explodes the last Annihilation Barge. The explosions kills 1 Marine ><. Vindi shoots at the Wraiths but scatters off.
Marines win the combat with the Immortals and the Overlord by 1 (the Overlord misses all his attacks!) The Necrons then fail the Leadership with an roll of 11 and run!. (some bad luck from Specks, before this happened he should have had this game in the bag)
Stalker combat does nothing.
Turn 3 Necron
Wraiths move towards the left flank Razorback. Left flank Immortals shuffle towards the objective. Right flank Immortals and Overlord flee off the table.
Immortals do nothing
Wraiths charge and wreck the Razorback.
Turn 4 Angels
Marines move towards the left flank Immortals, Pred moves 6 away from the wraiths and Vindi shuffles towards the board edge. Marines that were in combat with the Immortals and Overlord make sure the stay within 6 of the fleeing unit.
Pred manages to kill 1 Wraith with a Las shot. Vindi wiffs.
The left flank Marines charge the Immortals and kill 1..... and the Immortals fail their leadership test on an 11 again!!!! (wow that is horrid dice rolls by Specks) and are cut down!. At best Specks can draw the game unless he kills everything left on the table.
The Stalker combat does nothing
(Photo Mid Angel turn 4)
Turn 4 Necrons
Wraiths move towards the left flank Marines
Nothing left to shoot
The Stalker kills the Priest and wins the combat, Marines flee..(so far this game, more leadership test have been failed then passed) Stalker consolidates towards the right flank Objective on the Necrons side.
The Wraiths flop and do nothing! to the Marines. (with 18 str 6 rending attacks those marines should have lost at least 3 men) The Marines do 1 wound to the Wraiths and win combat. The Wraiths take 1 fearless test and take a wound.
At this point we pretty much wrap the game up. The fleeing Marines squad rallied and took the right flank objective. The stalker was tied up with the 10 man squad with the fist, and the Wraiths were in combat with the left flank marines. The Vindi and Pred were untouched.
The Necrons had no troops and no way to get to all the objectives.
All in all it was a pretty bad game, dice were so bad that it wasn’t a very good representation of what the Necrons can do!. Oh well the next report will be Necrons vs Grey Knights!
(Photo: This was the last turn we played. (the Immortals near the case at the back are dead)